Ultra Shapes
Ultra Shapes brings a fresh twist to the RPG genre, replacing traditional creatures with dynamic, shape-shifting entities. Players will explore a vibrant, procedurally animated world where each encounter is unique. Through strategic battles, customizable abilities, and an evolving overworld, players can immerse themselves in a gameplay experience where geometry comes alive. This game challenges players to think creatively, harnessing the unique powers of shapes and testing their strategy through ever-evolving encounters. The game will offer a nostalgic RPG feel with a bold, geometric aesthetic.
How To Play:
You control the main character. With him you can explore the world looking for items and fighting battles.
You move around with "WASD" to walk in the overworld.
Upon finding an item a pop up will display what key to press to pick it up! But be careful when walking around the world you may encounter battles!
When in a battle you chose to use one of your abilities against the enemy or try to flee the battle to run away. You start off with 2 abilities but as you win more battles you unlock more abilities. The fights are turn based and you will have to play smart as the opponents attacks can be deadly.
Abilities will have a mana cost and can only be used when you have above that much mana or more.
At any point in the overworld you can press P to pause the game. Here you can save your game, quit or view achievements.
Credits:
Taejaun Ayton (101188830)
Taejaun contributions were:
Project Setup, Overworld & Menu, Procedural Animation/Sequencing, Enemy/Encounter, Inventory Management, Achievements, and the Visual Polish
Owen Keyes (101421385)
Owen contributions were:
Project Plan, Random Encounters, Ability System base, Enemy AI, Items, Save feature, and Audio Polish
Published | 4 hours ago |
Status | Released |
Platforms | HTML5, Windows |
Authors | taejaun100, 2OwenK2 |
Genre | Role Playing, Action, Adventure |
Made with | Unity |
Tags | 2D, Indie, Pixel Art, Top-Down, Turn-based, Unity |
Development log
- DevLog 7 Part A5 hours ago
- DevLog 6 part A5 hours ago
- DevLog 5 Part A5 hours ago
- DevLog 4 Part A5 hours ago
- DevLog 3 Part A5 hours ago
- DevLog 2 Part A6 hours ago
- DevLog1 Part B6 hours ago
- DevLog717 hours ago
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