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Ultra Shapes
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Devlog
DevLog 7 Part A
December 14, 2024
by
2OwenK2
Audio Polish: Created a music system which fades in and out different tracks when you enter and exit an Encounter or new scene. Added a footstep sound system that plays steps as the player character w...
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DevLog 6 part A
December 14, 2024
by
2OwenK2
Save feature: Saving added to the game, you can now save the game from the pause menu. saving lets you keep going from where you left off last time you opened the game. it keep strack of your health,...
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DevLog 5 Part A
December 14, 2024
by
2OwenK2
Items: Added Items to the game, a health potion and a mana potion. they can be found across the map and when you press E they will be picked and with a little icon telling you what the item you just p...
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DevLog 4 Part A
December 14, 2024
by
2OwenK2
Enemy AI: Added an Enemy AI to the Encounter scene that uses Abilities. it follows the same rule as the player and cant use ability it doesn't have enough mana for. It attack sin a semi random way cho...
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DevLog 3 Part A
December 14, 2024
by
2OwenK2
Ability System base: Added multiple selectable Abilities to the menu. The abilities are in form that is usable by both players and enemies. This is the start of making it a turn-based action order gam...
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DevLog 2 Part A
December 14, 2024
by
2OwenK2
Random Encounters: Made a Random encounter battle scene that the player can enter sometimes while walking over 'battle' tiles. The scene has UI button which allows the user to Flee...
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DevLog1 Part B
December 14, 2024
by
2OwenK2
Project Plan Prepared a pitch for our Pokemon-Like RPG-style game including: the overall vision, what specific features it will have, how it will meet the project requirements in its own way,...
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DevLog7
December 13, 2024
by
taejaun100
#2d, #pokemon, #turn based, #RPG
DevLog 7: Visual Polish For this update, I focused on enhancing the visual and audio experience in Ultra Shapes by adding polish to scene transitions, overworld exploration, and battle abilities. Here...
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DevLog5
November 22, 2024
by
taejaun100
#ULTRASHAPES, #2D, #TOPDOWN
Dev Log 5: Inventory System Overview : This update details the implementation of a modular inventory system using three main components: ItemClass , SlotClass , and InventoryManager . The system suppo...
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DevLog4
November 22, 2024
by
taejaun100
#2d, #encounters, #battle system
Dev Log 4: Monster Creation System and Random Encounter System Overview: This update covers the addition of two major systems: the Monster Creation System and the Random Encounter System . The Monster...
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DevLog3
October 11, 2024
by
taejaun100
#2d
I created a coroutine for animating text boxes that simulate typing out dialogue or battle actions. The text is displayed one character at a time, giving a more dynamic feel to in-game conversations o...
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DevLog2
September 28, 2024
by
taejaun100
In this update, I focused on setting up the main menu and creating the overworld scene for 'Ultra Shapes.' Here’s a breakdown of what was accomplished: Main Menu: Buttons: Added four interactive but...
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DevLog1
September 13, 2024
by
taejaun100
added movement and animations to code...
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