DevLog2
Ultra Shapes » Devlog
In this update, I focused on setting up the main menu and creating the overworld scene for 'Ultra Shapes.' Here’s a breakdown of what was accomplished:
Main Menu:
- Buttons: Added four interactive buttons: "New Game," "Continue," "Credits," and "Exit."
- Button Interactions: Each button responds visually to mouse hover and clicks, providing immediate feedback to the player.
- New Game & Continue: Currently, both lead to the overworld scene, with plans to differentiate their functionality in the future.
- Exit: Properly quits the application, or in the editor, stops play mode.
- Start Scene: Displayed team names and student numbers to introduce the game and credit the team.
Overworld:
- Tilemap Creation: Using the Tilemaps and Tile Palette, I painted the overworld scene that players will explore when not in an encounter.
- 2D Lighting: Applied URP and 2D lights to enhance the scene’s atmosphere.
- Tilemap Colliders: Integrated tilemap colliders to ensure proper collision detection with the environment. This allows the character to walk around and interact with the world realistically.
- Character Interaction: Demonstrated character movement through the scene, confirming collision with world elements.
The main menu and overworld provide a solid foundation for further gameplay mechanics, and setting up collisions will be crucial for future interactions and encounters.
Get Ultra Shapes
Ultra Shapes
Ultra Shapes
Status | Released |
Authors | taejaun100, 2OwenK2 |
Genre | Role Playing, Action, Adventure |
Tags | 2D, Indie, Pixel Art, Top-Down, Turn-based, Unity |
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