DevLog3


I created a coroutine for animating text boxes that simulate typing out dialogue or battle actions. The text is displayed one character at a time, giving a more dynamic feel to in-game conversations or battle results. This feature was designed to work with battle sequence text, enhancing the player’s sense of engagement during important events.

Next, I implemented procedural movement for characters during their turns in battle. Characters now move toward their target when attacking and return to their original position after completing their actions.

To ensure clarity during combat, I introduced a step-by-step sequence in the battle UI that plays out over time. This includes a clear indication of each player's turn, action, and the results of those actions before transitioning to the enemy’s turn.

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